The largest animation and gaming studios from around the world choose Harmony to produce the highest quality animation, setting the standard for creative storytelling. Our all in one, end to end 2D animation software allows animators to create cut-out and paperless animation in every style.
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Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[3] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.[4]
Peter Aversten has been using Mari for more than a decade while working as a Texture and Lookdev artist at major studios in both the UK and Sweden. He has over 20 years of experience in feature films and commercials and served another 8 years prior to that working for ad agencies specializing in graphic design and retouching. He has been published in various magazines including 3D World.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
There are many choices and factors that influence the decision of a studio to pick one renderer or another, from price to their pipeline experiences, but for this article we focus on a comparison based on the needs of global illumination (GI) in an entertainment industry production environment. We have chosen to focus on major studios with the expectation that many smaller facilities are interested in the choices made by those larger companies with dedicated production and R&D personnel. This is not to lessen the importance of smaller facilities but rather to acknowledge the filter down nature of renderer choices.
Today PRMan is used to render everything that comes out of Pixar and is commercially available to other studios as either part of the RenderMan Pro Server or directly for Maya. There is also renderfarm queue management software and special student and educational versions.
Luma Pictures used MtoA in X-Men: First Class, Captain America, Underworld: Awakening and others in production. ObliqueFX used SItoA in Source Code. And countless studios have used both SItoA and MtoA for commercials (such as Mikros Image, a Maya based studio in Paris and winners of the two VES commercials awards this year and one of them last year).
While it is still used in many medium to small facilities it is not widely used by large studios, but was used extensively on many films such as District 9 and Harry Potter and the Deathly Hallows. Interestingly, based on the purchasing patterns seen by Lollipop Shaders, who make RenderMan shaders, 3Delight is more popular outside the USA than it is proportionally within the States. In places like Australia, Russia and other secondary markets 3Delight has a strong brand.
Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D from Newtek, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s. They are based in Mountain View, California.
There are some other much smaller but very loyal fan base renderers, amongst these are renderers such as Brazil. Brazil is only available for 3ds Max, but it has a very small group of cult-like followers who swear by it. Authored by two ex-Blur studios artists, it is still very actively used by a select community especially some high profiles in the SF Bay area like some digimatte artists and others. It is very robust but not as wildly accepted as V-Ray .
TurboSquid models are used by game developers, news agencies, architects, visual effects studios, advertisers, and creative professionals around the world. It offers free 3D models files in all major formats - max, fbx, obj, c4d, maya. 2ff7e9595c
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